Cracking the Game Growth Code: Lessons from SciPlay
December 16, 2024
Hybrid Monetization Buzz Doesn’t Quit: Brat or Basic?
December 09, 2024
From Casual to Complex: 7 Trends that Shaped Gaming 2024
December 02, 2024
Telegram x Web3 Gaming: Why So Popular and How Can I Get In On This?
November 25, 2024
Meta x Kwalee: Leveling Up Mobile Gaming with Hybrid Monetization and AI
November 19, 2024
November 12, 2024
Shooting for Success: Navigating the Ultra Competitive Shooter Genre
October 28, 2024
Savvy Moves: Saudi Arabias Gaming Vision
October 07, 2024
4 x Reasons Why Squad Busters Suffers While Brawl Stars Soars
October 01, 2024
Daily Missions in Puzzles: Why should we see them more often?
September 23, 2024
AI x Game Industry in 2025 - The Unspoken Part
September 16, 2024
Top 3 Mistakes Gaming Startups Make - According to the VCs
September 09, 2024
Time Blast: Will it revive the Rest of the Genre?
September 02, 2024
5 Tactics for the Volatile PC/Console Market
August 26, 2024
Finding Genre Success: the Case of Gossip Harbor
August 19, 2024
Win Streak: the Gift That Keeps on Giving
August 05, 2024
Mobile Gaming After the Digital Markets Act
July 29, 2024
Platform Payouts and Fortnite’s Unique Approach
July 23, 2024
Squad Busters One Month Later: Down, But Not Out
July 08, 2024
The Three Game Industry Trends to Watch in 2024
May 13, 2024
Battle Royale Meets Casino Royale
April 29, 2024
How to Make a Creative Agency Your Secret Weapon
April 22, 2024
The Magic of ‘Legend Of Mushroom’
April 15, 2024
The Backend Jungle: A Short Guide for Game Executives
April 02, 2024
How to Build a Cross-Platform Franchise
March 25, 2024
March 18, 2024
Blockbuster Games Failed to Grow the Market - What Next?
March 11, 2024
Best Practices for Remote Teamwork
March 04, 2024
How Mobile Gaming Could Come to an End
February 26, 2024
The Uncomfortably Comfortable Supercell Talk
February 19, 2024
February 12, 2024
The Audit of Our 2023 Predictions
February 05, 2024
7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker
January 29, 2024
Elena Grigorian on My.Games: Strengths, Challenges, and Future
January 15, 2024
January 11, 2024
Clash Mini faces their make it or break it moment
January 08, 2024
GTA VI Looks Great, but Online It’s the Real Topic (Opinion)
December 18, 2023
"The 5 Characteristics of Successful (and Less Successful) Founders"
December 11, 2023
Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot
December 04, 2023
Product Marketing Management for Games
November 27, 2023
Console Gaming’s Triple Threat
November 20, 2023
7 x Game Industry Truths with Chris Hewish, President of Xsolla
November 13, 2023
Warcraft Rumble - the ULTIMATE Deconstruction
November 03, 2023
Deconstructing Warcraft Rumble
November 03, 2023
October 30, 2023
How To Overcame Post-Launch Slump - The Case of Merge Garden
October 23, 2023
The Zen Match Case: How a First Mover Fell Behind
October 16, 2023
The Art of Hiring: Lessons from a True Talent Expert
October 09, 2023
The Art of Hiring: Lessons from a16z Games' Talent Expert
October 09, 2023
Tile Match: The new Match-3 or the new Merge?
October 02, 2023
AI Gaming Revolution: Shaping the Future of Play
September 25, 2023
Is it time to rethink the “Game of the Year” award for mobile?
September 19, 2023
Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?
September 12, 2023
Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur
September 11, 2023
Why Removing Loot Boxes in Brawl Stars Failed
September 04, 2023
Overwatch’s “Hero Mode” Needed to be a Spinoff
August 29, 2023
Co-Development: An Inside Look
August 08, 2023
Google’s Blockchain Content Policy: Better Late than Never
August 02, 2023
Lessons Learned From My Startup Journey
July 17, 2023
The Remote Work Experiment is Over (?)
July 04, 2023
Reflecting Upon the Last year in Blockchain Games
June 26, 2023
Early impressions of Supercell’s Floodrush
June 12, 2023
Iteration over Innovation? Case: Makeover Match
June 06, 2023
Marvel Snap - The Definitive Deconstruction
May 24, 2023
Is Clash Mini good enough for global release?
May 02, 2023
Web3 Gaming Consolidates to Survive
April 26, 2023
April 04, 2023
The Game Economy Trilemma in Web3
March 31, 2023
“True Ownership” - The Game Economy Trilemma
March 28, 2023
A race to the bottom on creator royalties?
March 21, 2023
March 14, 2023
Case Study: Counter Strike’s renowned marketplace
March 07, 2023
The Case of Playrix and why Product-Market fit is a Moving Target
February 28, 2023
Why Rovio is Such a Juicy Catch
February 24, 2023
The Real Danger of the Microsoft's Activision Deal
February 17, 2023
2022 Review & 2023 Predictions for Blockchain Games
February 14, 2023
What REALLY Happened with Apex Legends Mobile
February 07, 2023
The Mobile Games Industry In the Year 2023
January 31, 2023
What Web3 Games Should Learn from Designing Fun Game Markets
January 24, 2023
The State of the Mobile Games Market in 2023
January 17, 2023
Brawl Stars ditched the loot boxes — a revolution or a mistake?
January 03, 2023
(The Unofficial) Deconstructor of Fun 2022 Gaming Awards
December 27, 2022
Why ad ceative is more important than ever
December 19, 2022
In a Privacy-Centric World, Creative is More Important Than Ever
December 19, 2022
Predicting the Future of Supercell’s Brand New Studio
December 13, 2022
How Mobile Games Can Buck the Recession
December 05, 2022
December 05, 2022
Why Marvel Snap became a hit and for how long will it remain one?
November 27, 2022
Playtika goes from social casino to casual - and that’s not good
November 15, 2022
Calling on Xbox Game Pass Profitability
November 08, 2022
Call of Duty: Online is dead. Long live Call of Duty: Online!
October 17, 2022
Practical Advice for Growing Games in Diverse Markets
October 02, 2022
Clash Quest, the Unofficial Postmortem
September 19, 2022
August 21, 2022
How can Web3 Gaming become sustainable?
July 17, 2022
Dislyte Aesthetics Leading Trend
July 10, 2022
Axie Infinity (Part 2): Redemption or Ruin?
June 19, 2022
The Lost Ark Has Found its Way
May 16, 2022
How Cookie Run Bakes its Monster Revenue
April 25, 2022
How Wooga's Switchcraft Aced the Soft Launch!
March 29, 2022
Thetan Arena - The Mobile Game That Combines F2P and P2E
February 28, 2022
Everything You Ought to Know About Raising Capital for Games in 2022
February 21, 2022
2022 Predictions #4 Casino Games Brace for Impact
February 13, 2022
2022 Predictions #3 Sports Games Get Beaten from a Pillar to a Post
February 06, 2022
Clash Mini - Contender or a Pretender?
January 18, 2022
Axie Infinity: Infinite Opportunity or Infinite Peril?
December 12, 2021
What Comes After Battle Royale and Why You Need to Know Vigor
December 05, 2021
Why Pokemon Unite Hasn’t Reached the Top (yet?) (Copy)
November 21, 2021
Why Pokemon Unite Hasn’t Reached the Top (yet)
November 21, 2021
The Inveitable Blockchain Revolution
November 14, 2021
October 16, 2021
5 Reasons Why I Became Bullish on Blockchain Gaming
October 10, 2021
Here's How You Capitalize From the Apple vs. Epic Court Ruling
September 20, 2021
Can Supercell Boost Beatstar Into a Major Hit
September 13, 2021
Secrets to Successful Cross Promotion
September 06, 2021
Game Over: The Beginning of the End of Harassment in Games
August 02, 2021
Part 2: How Netflix could become the 'Netflix of Gaming'
July 26, 2021
No IDFA? No Problem! Apple Can’t Kill Gaming.
July 19, 2021
How Netflix could become the 'Netflix of Gaming'
June 13, 2021
Royal Match - The New King from Turkey?
March 22, 2021
2021 Predictions #7 The Next Big Shooter is...
February 05, 2021
2021 Predictions #5 Sports Games Race into a Billion Dollar Club
January 26, 2021
2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform
January 19, 2021
2021 Predictions #2 Will the Hypercasual Party Ever Stop???
January 13, 2021
How EverMerge Made $50M in just 7 Months
December 11, 2020
Marketability is a Loop, not a Funnel
November 25, 2020
How Playrix' Township Became a Billion Dollar Game
October 27, 2020
Trip Hawkins on The New High Score | Past and Future of Video Games
September 29, 2020
Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?
September 28, 2020
Apple’s Decision to Delay to IDFA Changes Hurts Game Developers
September 07, 2020
August 31, 2020
IDFA - 6 Things Your Company Needs to do Yesterday
August 25, 2020
Battle Legion - How to Launch and Grow a Strategy Game
August 04, 2020
Epic's $18B Valuation: Too High or Too Low?
July 29, 2020
The Imminent Ragnarok of M&A in Mobile Gaming Space
July 23, 2020
How to Build the Amazon of Game Companies
July 02, 2020
Supercell’s Battle Pass Clash: A Tale of Two Economies
June 30, 2020
Game and UA Teams That Work Together, Grow Together
June 03, 2020
May 31, 2020
Can Hay Day Pop Solve the Puzzle?
May 20, 2020
AppLovin - Poster Boy of Vertical Integration
May 13, 2020
Social Gaming, the New Normal
May 06, 2020
10 Years of Excellence - Deconstruction of Supercell
May 05, 2020
F2P Games Services: Q&A with Beamable CEO
May 01, 2020
Roblox & Beyond: The Problem with Game Creator Platforms
April 16, 2020
Long-Term Retention - Why D180 is the New D30
April 08, 2020
Starting a New Studio? Dream Team is All You Need!
February 25, 2020
2020 Predictions #10: Playbook to reach the Top of Sports Games
February 17, 2020
2020 Predictions #9: Newcomers Will Reimagine Card Battlers
February 06, 2020
2020 Predictions #5: The Clash of Ice and Phasers
January 24, 2020
2020 Predictions #4: Who Will Reap the Rewards as Fortnite Declines?
January 22, 2020
2020 Predictions #3: How to Get That RPG Loot
January 20, 2020
2020 Predictions #2: What Happens When the Hypercasual Party Ends?
January 17, 2020
2020 Predictions #1: Prepare to Crown the New King of Puzzle Games
January 14, 2020
Four Reasons Why the Hypercasual Gold Rush is Coming to an End
December 11, 2019
How Call of Duty Mobile left $100M on the Table
November 25, 2019
Riot's Runeterra Declares War Against Blizzard's Hearthstone
November 07, 2019
Here's How Subscriptions Will Disrupt the Games Industry
September 30, 2019
Learn How To Use Data to Build and Grow Hit Games - Part 2
September 16, 2019
Learn How To Use Data to Build and Grow Hit Games - Part 1
September 10, 2019
How Archero Shot to the Top, and How You Can Do Better
August 28, 2019
Mobile Publishing #4: Super Scale With No Strings Attached
August 26, 2019
Mobile Publishing #2: Behind Tilting Point's $132M War Chest
August 12, 2019
Mobile Publishing #1: Deconstructing Scopely's path to $1B
August 06, 2019
Matchington Mansion - You Won't Believe the Truth
June 20, 2019
AFK Arena - Hail to the New King of RPGs
June 10, 2019
The Game Makers Vlog - Season 1
May 01, 2019
The 7 Steps to Successfully Greenlight a Game with an IP
April 08, 2019
How Coin Master Disrupted Social Casino and Pocketed $100M
March 04, 2019
10 Mistakes to Avoid in Influencer Marketing
February 27, 2019
2019 Predictions #9: Say Hello to the New Breed of Battle Royale Games
February 19, 2019
2019 Predictions #8: Social Casino Gets Disrupted by a Pig and a Pirate
February 15, 2019
2019 Predictions #6: The Magical Storm Gathers Around Card Battlers
February 06, 2019
2019 Predictions #5 These Three RPG Categories Will Grow Further
February 04, 2019
2019 Predictions: #4 Pokemon Go Will Get a Magical Rival
January 25, 2019
2019 Predictions: #2 the Hyper-Casual Party, as We Know It, Will End
January 16, 2019
Disney Heroes - A Solid RPG That Tests the Limits of an IP
December 17, 2018
How to Effectively Predict Launch Week Installs on Mobile
December 10, 2018
Dragalia Lost - Meet Nintendo's New Cash Dragon
November 12, 2018
How Disney Tsum Tsum Made over a Billion Dollars
November 01, 2018
Battlelands Royale: Contender Or Pretender?
September 06, 2018
5 Ways Voodoo Dominates the Hyper-Casual Market
August 02, 2018
What Pokemon GO Can Learn from Jurassic World Alive
July 12, 2018
What the H _ _ _ Happened to Brawl Stars?
June 06, 2018
Will Clan Wars Get You Back to Clash Royale?
May 08, 2018
$126 Million and Counting: Fortnite, How Do They Do It?
April 23, 2018
Love Nikki - a Dress-Up Game to Rule Them All
April 11, 2018
How Counter Strike Can Sell a Single Skin for $61,000
March 28, 2018
March 15, 2018
Facebook Instant Games: Designing Games for Chat
March 06, 2018
How Idle Heroes made $100M in a Year
February 27, 2018
LEGENDARY: Game of Heroes - a Master Class in Live Operations
February 14, 2018
Prediction for 2018: Mid-Core Games
February 05, 2018
From the Trenches: How to Grow a Live Game
January 25, 2018
HQ Trivia and the Rise of Mobile Streaming
January 16, 2018
Prediction for 2018: Casual Games
January 09, 2018
Arena of Valor - The Biggest Hit You've Never Played
December 19, 2017
Design Home and the Art of Monopoly
December 13, 2017
Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks?
December 06, 2017
Star Wars Battlefront II: The Only Analysis You Need to Read
November 21, 2017
Toon Blast and the Death of Saga
November 14, 2017
Can Capcom's Puzzle Fighter Deliver a K.O?
October 18, 2017
Move over Minecraft - Monetizing User-Generated Content
October 04, 2017
Monetization with Behavioral Economics
September 14, 2017
Merge Town: Rise of Hyper Casual
September 06, 2017
August 31, 2017
EA Mobile: Can the Giant Climb to the Top?
August 24, 2017
The Secrets of Machine Zone's Success Part 2 - Design
August 10, 2017
The Secrets of Machine Zone's Success - Part 1: The History
August 03, 2017
July 26, 2017